“Vivid artwork reminiscent of the Tintin comics makes for a detailed setting” School Library Journal
The Inkberg Enigma is a graphic-novel mystery adventure for eight- to twelve-year-olds in which a girl and boy uncover the secret that has corrupted a town.
Miro and Zia live in Aurora, a fishing town nestled in the shadow of an ancient castle. Miro lives in his books; Zia is never without her camera. The day they meet, they uncover a secret. The fishing works, the castle, and the town council are all linked to an ill-fated 1930s Antarctic expedition. But the diary of that journey has been hidden, and the sea is stirring up unusual creatures. Something has a powerful hold over the town. With Zia determined to find out more, Miro finds himself putting aside his books for a real adventure.